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Text File  |  1995-01-08  |  5KB  |  86 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. CHAINGUN                      1.09                                       1 
  8. BULLETS                      40.69                                       56 
  9. SERGEANT                      6.81         DEAF/AMBUSH                   2 
  10. DEADPLAYER                    0.46                                       4 
  11. DEADSARGEANT                  0.11                                       1 
  12. SHOTGUN                       0.73                                       1 
  13. BARMOR                        1.09                                       1 
  14. BACKPACK                      0.73                                       1 
  15. CACODEMON                    38.15                                       3 
  16. SHELLS                        0.36                                      ; 1 
  17. STIMPAK                       0.36                                      ; 1 
  18. TROOPER                       6.13         DEAF/AMBUSH                  ;2 ;This item is inocuous 
  19. SHELLS                        0.36         DEAF/AMBUSH                  ; 1 
  20. BONES2                        6.13                                       1 
  21. CACODEMON                    63.59         DEAF/AMBUSH                   5 
  22. SHELLBOX                      0.36         DEAF/AMBUSH                   1 
  23. ROCKETS                       1.09         DEAF/AMBUSH                   1 
  24. IMP                          40.89         DEAF/AMBUSH                   12 
  25. BARON                         8.17         DEAF/AMBUSH                   1L 
  26. HELMET                        1.09         DEAF/AMBUSH                  ;3 ;This item is inocuous 
  27. BARREL                       14.31         DEAF/AMBUSH                  ; 7 
  28. PLASMA                        0.73                                       1 
  29. BFG9000                       1.45                                       1L 
  30. LAUNCHER                      0.73                                       1 
  31. ENERCELL                     34.33                                       63 
  32. ROCKETS                      64.31                                       59 
  33. SHELLBOX                     23.25                                       64 
  34. CHAINSAW                      0.73                                       1 
  35. MEDIKIT                      45.05                                       62 
  36. ;                                            
  37. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  38. ;                                            
  39. ; At run-time this value is used to adjust the
  40. ; Max#of variable based on the population of
  41. ; the level being modified.  Using the strict 
  42. ; standard requires that one or more of the   
  43. ; items in the list above not have a specified
  44. ; maximum number of objects.                  
  45. ;                                              
  46. PER    358   ;Strict standard for exact placement 
  47. ;PER    304   ;Lowered Standard for easy placement
  48. ;                                            
  49. ; Deleting any of the PRESERVE lines will mean that
  50. ; the objects will not be taken from the original  
  51. ; level.  You will have to supply your own above. 
  52. ;                                            
  53. PRESERVE    PILLARS                          
  54. PRESERVE    LAMPS                            
  55. ;                                            
  56. ; THRESHOLD determines what a MEGA-GOODIE is.  
  57. ; MEGA-GOODIES are used to make the level fair 
  58. ; if the generator places a lot of enemies in  
  59. ; the level.                                   
  60. ;                                              
  61. THRESHOLD    75                                  
  62. ;                                              
  63. ; I.Q. Determines how intelligently the program  
  64. ; places objects in the effort to defeat you.   
  65. ; 250 is the default if it is not specified here. 
  66. ;                                              
  67. I.Q.    250                                 
  68. ;                                              
  69. ; EVEN sets the point at which the program must begin 
  70. ; placing MEGA-GOODIES into the level, on the   
  71. ; basis of the hardest difficulty rating.          
  72. ; The MEGA-GOODIES give you a fighting chance,  
  73. ; setting the value lower or <500 will increase the number
  74. ; of MEGA-GOODIES available to you in a the level. 
  75. EVEN    500                                 
  76. ;                                              
  77. ; If SPREAD is not set to a low value then
  78. ; a given sector may accumulate too many objects 
  79. ; this often makes the level impossible to finish
  80. ; or just ugly-looking.  Setting the value too low
  81. ; could make it difficult to place objects within
  82. ; a given wad file.
  83. ;                  
  84. SPREAD    15                                  
  85. ;                                              
  86.